This activity is concerned with the development of training multimodal interfaces in sport and entertainment, able to capture the multisensory consequences of movements, and accelerate the acquisition of skills. The activity in DA1 will be closely connected to the fundamental research conducted in RA1 and the motion capture research conducted in RA3. For each application, the potential for future commercial exploitation of the demonstrators will be considered along with the training interest during the task selection and the system specification. Market analysis for specific demonstrators will be included.
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